best gamecube

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Project Seasons work in Progress 5

Recently Happy_bunny updated the firmware, support the GameCube digital audio output to HDMI, I also download the latest firmware synchronously, but there is a problem in the experiment:Can see the image has a lot of green noise, and the sound is all noise, even the HDMI signal will be interrupted, and Happy_bunny discussed, he did not know why this, I have been in the diff code Changes in the code can not be resolved, this time I suddenly brainwave,

Project Chameleon work in Progress 15

After nearly 5 years, I took the time to start tinkering with the project, this time modified the design, instead of STM32+CPLD+FIFO to achieve GameCube optical drive.Before the implementation of the use of FPGA is not very convenient, especially if they do the PCB, far less concise than the CPLD, on the other hand, the use of FX2LP led to rely on the PC side to read the game, it is more impractical.Now use STM32+CPLD+FIFO to achieve

Go What is Deadbeef?

(lmem_fixed) to indicate uninitialised allocated the heap memory when The debug heap is used. [6] 0xBADDCAFE ("Bad Cafe") are used by LIBUMEM to indicate uninitialized memory area 0xCAFEBABE ("Cafe Babe") is used by Mach-o to identify Universal object files, and by the Java programming language to IDE Ntify Java bytecodeclass files. [7] 0xcafed00d ("Cafe Dude") is used by Java as a magic number for their pack200 compression. [8] 0XD15EA5E ("disease") is a flag this indicates regular

So you want to enter the game industry

subject, then getting a half an hour break to go to the bathroom or get something to drink. it was impossible to have a girlfriend (at least one that wocould stay with you over a week or 2) or even think about a part time job. some might say this wocould be hell, but for me it was a heaven. 15 people dropped out the first 2 weeks, and by the second semester we lost dozens more. just one year of digipen teaches you just as much if not more than what a computer science major knows when they get t

Game Engine analysis (I)

should be completely replaced by a new Renderer, and there is no need to change the game's line of code. Many cross-platform engines, and many self-developed game machine engines, such as the Unreal Engine, can be replaced by the gamecube Renderer. Let's take a look at the internal representation method-in addition to using the coordinate system, there are other methods that can represent space points in computer memory. In mathematics, you can use a

Game Engine analysis (III)

geography go beyond the observation plane and enter the visual range, you will not see them suddenly jump out of the distance. There is also a technology called body fog. This fog is not determined by the distance between an object and the camera. It is actually a real object that you can see and can be crossed, go out from the other side-when you are traversing objects, the visible degree of visual fog changes. Imagine passing through the cloud-a perfect example of the fog. Some good implement

My (Code Nong) Knowledge System Structure

) and single-chip microcomputer (51 single-chip microcomputer, to write a compilation of OH ). However, in the past few years, it turned out to be a single-chip computer. Now it is an embedded PC, and the hardware is too cheap. There is also a variety of game hosts, such as PS2/PS2/gamecube/Wii, which are all variants of the standard ibm pc, designed for better computing and graphics capabilities. However, these buddies are not mixed up recently, be

Project Seasons work in Progress 4

The project has not been updated for a long time because there has been little progress in this period. Last year Gc-forever forum unseen disclosed his FPGA Gamecube component cable, then happy_bunny the design based on the completion of the HDMI version shuriken Video, Then I'm going to have to make a little more sense.This update is based on the Happy_bunny design process:The first is a good PCB:Next is the protagonist: Xilinx xc3s50a and SPI Flash

Common Physics Engines

1. Havok: Old Kings, supported by the following functions: · Collision detection-including Continuous Physics? · MOPP? Technology-for Compact representation of large collision meshes · Dynamics and Constraint solving · Vehicle Dynamics · Data serialization and Art Tool support · Visual Debugger for In-game diagnostic feedback There are a lot of games and software have chosen him to do physics engine, such as HOLO3, Lost Planet, HL2, cell division, The Lord of the Rings online. ETC is now being a

12 pictures Look at the 40 years Microsoft has gone through

announced to the "crisis" in the Apple investment of $150 million. It is the $150 million bailout that has given Apple a chance to "breathe". Apple's "full-blooded Resurrection" drama, followed by the launch of successful products and services such as ipods, iphones and ipads, has become the world's highest-value technology company.8.XboxXbox is a home game console developed by Microsoft in 2001. Compared to the same generation Sony PlayStation 2, Nintendo

Article 2: deep dive

synthesis can be composed of wheels, engines, coupled carriages, etc ). Figure 8: Multiple listeners Multiple listeners (Multiple Listeners) Is a new technology for the gaming console (PlayStation 2, Xbox, GameCube) to support two or more players. For example, in the TV controller PS2 game "gtracing 3" (Polyphony Digital Inc .) supports multiple players, both in different computer and game regions; therefore, they must only hear nearby sounds. Undou

Lutris: multi-platform game installer in Linux

Lutris is a game platform similar to PlayOnLinux and DJL, dedicated to supporting as many games as possible in GNU/Linux. Lutris supports native Linux games, including commercial and open-source games. It also supports Installing windows games using wine simulation. Lutris supports games on almost all platforms. The supported list includes Many arcade based games Amiga 500,600,120 0 Atari 2600,800,800 XL, 130XE, 5200, ST, STE, TT, Lynx Bandai WonderSwan, WonderSwan Color Browser games like Quake

Game Engine BASICS (III) (memory usage, special effects and APIs)

the visual range, you will not see them suddenly jump out of the distance. There is also a technology called body fog. This fog is not determined by the distance between an object and the camera. It is actually a real object that you can see and can be crossed, go out from the other side-when you are traversing objects, the visible degree of visual fog changes. Imagine passing through the cloud-a perfect example of the fog. Some good implementation examples of the body fog are the red fog in so

Game Engine analysis (6)

change dynamically. I have witnessed this demonstration on soldier of fortune and Unreal Tournament, which is indeed quite striking. I am really eye-catching on the Fortune and unreal tour and its soldiers as a witness. When you jump into the water and hear all the changes, this is a very immersive experience. Okay. Let's continue. For game consoles, your various possibilities are more limited due to static hardware-although the hardware is quite good on PlayStation 2 and Xbox. The limitation I

PowerPC Family Pedigree Detailed

caching and coprocessor, can be placed on the same chip, which greatly increases the flexibility of the chip. Two of the IBM four server product lines are related to the Power PC architecture, and Apple's desktop and server, Nintendo's GAMECUBE,IBM, and its own blue Gene supercomputer use PowerPC chips. Today, the Power PC family has three product lines, namely the embedded Power PC 400 series, the Power PC 700 and the Power PC 900 series. Historic

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